Motion Motion Awards

On May 6, 2023, we got a call that changed our world upside down: we had just won the Jury Prize at the Motion Motion Festival in Nantes.

This mini-film is actually a true account of what unfolded that day. Yeah, we're not exactly proud of everything, but hey, vulnerability is part of the deal.

What began as a humble R&D project on Polycam quickly snowballed into something really exciting: a heartfelt tribute to the gems of our childhood, the beloved video games of the '90s and 2000s.

By embracing the specific aesthetics of that era, with all the glorious aliasing, low-res textures, and wonky animations, we had a blast recreating a cinematic style reminiscent of the iconic Grand Theft Auto cutscenes. And, of course, we sprinkled it with healthy doses of self-deprecation and humor.

Motion Motion Awards

On May 6, 2023, we got a call that changed our world upside down: we had just won the Jury Prize at the Motion Motion Festival in Nantes.

This mini-film is actually a true account of what unfolded that day. Yeah, we're not exactly proud of everything, but hey, vulnerability is part of the deal.

What began as a humble R&D project on Polycam quickly snowballed into something really exciting: a heartfelt tribute to the gems of our childhood, the beloved video games of the '90s and 2000s.

By embracing the specific aesthetics of that era, with all the glorious aliasing, low-res textures, and wonky animations, we had a blast recreating a cinematic style reminiscent of the iconic Grand Theft Auto cutscenes. And, of course, we sprinkled it with healthy doses of self-deprecation and humor.

Client

Self-initiated

Year

2023

Credits

Direction, Design & Animation – Bumo
Original Music & Sound Design – Buddy

Client

Self-initiated

Year

2023

Credits

Direction, Design & Animation – Bumo
Original Music & Sound Design – Buddy

motion_awards_screenshot_10
motion_awards_screenshot_3
motion_awards_screenshot_8
motion_awards_screenshot_11

Process

The project kicked off as an R&D endeavor exploring photogrammetry, a technology that transforms real-world objects into 3D models, using Polycam to successfully generate 3D avatars.

With a bit of fine-tuning in Blender, we achieved the desired result: a nod to the iconic character aesthetics of the '90s and '00s video game era.

Process

The project kicked off as an R&D endeavor exploring photogrammetry, a technology that transforms real-world objects into 3D models, using Polycam to successfully generate 3D avatars.

With a bit of fine-tuning in Blender, we achieved the desired result: a nod to the iconic character aesthetics of the '90s and '00s video game era.

Character textures

After taking numerous photos of ourselves from various angles, the application generated textures along with the 3D models. We intentionally reduced the quality of the textures to mimic the graphical style of old video games.

Character textures

After taking numerous photos of ourselves from various angles, the application generated textures along with the 3D models. We intentionally reduced the quality of the textures to mimic the graphical style of old video games.

beunz_720_reel
ulysse_512_reel

Character animation

Using Adobe Mixamo was a no-brainer to quickly assess the effectiveness of the storytelling, enabling us to test a wide range of animations on our digital avatars in a seamless and speedy process.

The resulting wonky animations perfectly complemented the art direction we aimed for in the film.

Character animation

Using Adobe Mixamo was a no-brainer to quickly assess the effectiveness of the storytelling, enabling us to test a wide range of animations on our digital avatars in a seamless and speedy process.

The resulting wonky animations perfectly complemented the art direction we aimed for in the film.

Going for that retro 3D look

Drawing inspiration from the distinct era of the 90's and early 2000's, especially Rockstar’s Grand Theft Auto III, we aimed to set our story within an old school video game-inspired environment, intentionally incorporating highly aliased, low-resolution, low polygon visuals.

Additionally, we delved deeper into the game modding world to extract original game models and incorporate them into our scene.

Going for that retro 3D look

Drawing inspiration from the distinct era of the 90's and early 2000's, especially Rockstar’s Grand Theft Auto III, we aimed to set our story within an old school video game-inspired environment, intentionally incorporating highly aliased, low-resolution, low polygon visuals.

Additionally, we delved deeper into the game modding world to extract original game models and incorporate them into our scene.

process_garage
process_magasin_2
garage_easter

Work

MateriaBranding

MinimaBranding

BuddyBranding

ManifestoSelf-initiated

Vitality x SamsungPromotional

PrestashopBranding

CityscootBranding

8BitDoSelf-initiated

InfluencesSelf-initiated

GoSportBranding

Rap JeuBranding

MojoBranding

2023 © Bumo

bonjour@bumo.fr

2023 © Bumo

bonjour@bumo.fr